Business Patterns

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Since Fab7 there is talk (and questions) about the 7 "business models" we have identified -- I'd rather call them business design patterns, since they revole around some basic thoughts how a FabLab could generate enough income to sustain itself.  The 7 patterns are:

  1. grant-based
  2. embedded in institutions
  3. operating as a prototype shop
  4. access fees
  5. educational activities
  6. techno tourism
  7. gurus for hire (managers of existing labs offer their insights for money to new labs)

Labs typically use a mix of these models.

grant-based

Main income stream: public (or private) funding

Main service provided: solving some problem the funding body has allocated money for

embedded in institutions

Main income stream: none, but running costs are covered by parent institution

Main service provided: adding to the (core?) activities of parent institution (e.g. education, providing a workshop, enabling certain activities)

operating as a prototype shop

Main income stream: work for hire

Main service provided: building prototypes according to specification, ideally together with the customer

access fees

Main income stream: hourly, monthly or yearly access fees ("gym model")

Main service provided: access to workshop

educational activities

Main income stream: course and workshop fees

Main service provided: (ideally: officially approved/accredited) educational activities, lead by FabLab instructors

techno tourism

Main income stream: event or activity based fees

Main service provided: leasurely encounters with digital manufacturing technology

gurus for hire

Main income stream: consultancy or support fees

Main service provided: access to knowledge, access to "official" cirquit of labs