Difference between revisions of "User:Reyninho/Dubitaxis-project"

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== The idea ==
 
== The idea ==
 +
[[File:principe-blender.jpg|thumb|The pricipe]]
 
The idea is to create a cylindrical white space where the movie will be displayed. On the top and in the axe of this one there will be a small projector that will be linked to a servo-motor. The projector is the eyes of the spectator in this virtual world. However the eyes are nothing if they are not connected to the brain. Taht why the control of this projector will be donne by the helmet brain. In this helmet-brain there is an sensor that calculate the orietation of the spectaor. These data are transmited to and arduino that controle the orientation of the servo. These data are also send to and 3D realtime softwear which controle the 360° orientation orientation of a camera. This camera is like a representation of the eyes of the spectator in the virtual world and turn int he same direction as the spectator. These interractions will be done like a game engine.
 
The idea is to create a cylindrical white space where the movie will be displayed. On the top and in the axe of this one there will be a small projector that will be linked to a servo-motor. The projector is the eyes of the spectator in this virtual world. However the eyes are nothing if they are not connected to the brain. Taht why the control of this projector will be donne by the helmet brain. In this helmet-brain there is an sensor that calculate the orietation of the spectaor. These data are transmited to and arduino that controle the orientation of the servo. These data are also send to and 3D realtime softwear which controle the 360° orientation orientation of a camera. This camera is like a representation of the eyes of the spectator in the virtual world and turn int he same direction as the spectator. These interractions will be done like a game engine.
  
 
For the sound, the design wil be donne inside this 3D real time softwear wich is BLENDER (https://www.blender.org/). Like that each sound will always have its own specifical place in 360° independent of the orientation of the spectator orientation.
 
For the sound, the design wil be donne inside this 3D real time softwear wich is BLENDER (https://www.blender.org/). Like that each sound will always have its own specifical place in 360° independent of the orientation of the spectator orientation.
 
[[Image:principe-blender.jpg|500px]]
 
  
 
== The instalation ==
 
== The instalation ==
 +
[[File:rendu-dubitaxis.jpg|thumb|The instalation visual concept]]
 
In a first time I wanted to do a cylindrical instalation using a big mettalic structure with a multifunctional box on the top wich would contain all my electronical devices, my servo and the projector. I thaught using a kind of white fabric to project.
 
In a first time I wanted to do a cylindrical instalation using a big mettalic structure with a multifunctional box on the top wich would contain all my electronical devices, my servo and the projector. I thaught using a kind of white fabric to project.
  
[[Image:rendu-dubitaxis.jpg|500px]]
 
  
 
But I'm currently working on an other idea that would be cheaper and mor beautifull in the same time: If I find the good room in my university to plug my multifunctionnal box, it wouldn't do all the complex and expensive metalic structure. I would let it hang from the ceiling. I would just have to creat a lighter strucure with some multicouche for the circle and some bars to keep it rigide and linked to the ceiling.
 
But I'm currently working on an other idea that would be cheaper and mor beautifull in the same time: If I find the good room in my university to plug my multifunctionnal box, it wouldn't do all the complex and expensive metalic structure. I would let it hang from the ceiling. I would just have to creat a lighter strucure with some multicouche for the circle and some bars to keep it rigide and linked to the ceiling.
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== The objects ==
 
== The objects ==
 +
=== The reducer ===
 
The servo I use for my project hasn't a angle range large enought. In fact it is a 180° and I want a 360° one. So I would use a mechanical-reducer of 1/2. For that I hade used the lasercutter to cut a gears in order to have 1/2 rate. To design it I used the website: http://geargenerator.com/ .
 
The servo I use for my project hasn't a angle range large enought. In fact it is a 180° and I want a 360° one. So I would use a mechanical-reducer of 1/2. For that I hade used the lasercutter to cut a gears in order to have 1/2 rate. To design it I used the website: http://geargenerator.com/ .
 
I also made a case to contain theme with the halp of the website: http://www.makercase.com/ .
 
I also made a case to contain theme with the halp of the website: http://www.makercase.com/ .
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That was the final result of my reducer.
 
That was the final result of my reducer.
  
[[Image:reducer_1.jpg|500px]]
+
<gallery>
[[Image:reducer_2.jpg|200px]]
+
Image:reducer_1.jpg|The reducer design test 1
 
+
Image:reducer_2.jpg|The reducer design test 1 (2)
 +
</gallery>
  
  
  
 +
=== The brain shaped headphone extension ===
 
I have designed an extension for my stereo headphone in order to become this "Helmet-brain". I designed it for two reasons: the first is to make sure that people put the stereo headphone in the good dirrection and the other is to have a place where the electronics components can be stoked.
 
I have designed an extension for my stereo headphone in order to become this "Helmet-brain". I designed it for two reasons: the first is to make sure that people put the stereo headphone in the good dirrection and the other is to have a place where the electronics components can be stoked.
 
In fact my project must be immersive. On the one hand the spectator will be inside a cylindrical space where the movie is projected but on an other hand, the sound itself must be listened in 360° thank to this stero headphone. To be consistent with the film the sound comming through the right stereo speaker must be eard by the right ear and not the inverse that would break all the immersion! That's the role of this extension wich must oblige the spectator to put the headphone in the good way and avoid the wrong one.
 
In fact my project must be immersive. On the one hand the spectator will be inside a cylindrical space where the movie is projected but on an other hand, the sound itself must be listened in 360° thank to this stero headphone. To be consistent with the film the sound comming through the right stereo speaker must be eard by the right ear and not the inverse that would break all the immersion! That's the role of this extension wich must oblige the spectator to put the headphone in the good way and avoid the wrong one.

Revision as of 13:48, 6 April 2017

- Dubitaxis -

Currently doing a master degree in digital creation (Master Création Numérique) at the Jean-Jaures Toulouse University, I have to develop a project regarding to my study. The purpose of my project is the doubt. In a world where everything looks controled more and more by science and technologies, I want to give a biger place to the doubt and question its place in our lifes. For that, I want to do and immersive and interactive movie. 360° projetable but the projection of the scene will be done juste in the same direction as the sepactator’s look. The story will be done by the specificities of sequence each spectator will creat.

It is an ambitious project because it takes into account lot of field and knowledges that I haven't seen in my life and i have to learn lot of things by myself. There are the differents field i must do:

The doubt and the reality

As I said just befor, the doublt is the subject of my project. In a world where everythings look controled more and more by science and technologies, I want to give a bigger place to the doubt. I want to create an immersive instalation where a movie is projetable on 360° controling by the spectator. The movie is projetable in a cylinder that would be a kind of cylindrical white screen but the room where it is projected is darck, black. The spectator will be able to see smothing only by the light of the projector when this one will project (see the part "plug and code"). Entering inside the cylindrical space is a metaphor for fertilization, like a spermatozïde come inside an ovum. Once the spector is inside, he will put a headphone on his head that would be the condition of the actualisation of the virtual world. The condition to see this new world. the fact os putting the advanced-headphone on his physical head is also a metaphor for intrauterine development. This is a part of his new body to live in this world where his (pysical body is not enought). Once his development is done, the projector will turn on and display an image of the movie. The firt lights are like the birth in this world. however the first thing displayed is not predetermined. There is not begining and no end. The first scene that he will see will depend of the sequence of this virtual world such as we donc choos the date and the place where we born. His eyes are not his phisicals eyes only anymore but also the projector and it his the same for his brain that will be and hybride with the advanced-headphone (Helmet-brain).

There will be a scenario that will happen in this movie but the spectator is allowed, like in the real life, to be attentiv at this one and follow it or not at all. However sometimes, also like in the real life, some thing will happen in the place where he is and even if he would have preferd to not see it, he will be obliged and a victime of the environement. He will not be able to controle everything.

There will also be a sound design in 360° and it will creat some stimuli thaht the spectaor will be able to find the source or not. These sound will be relative to the scenario displayed and what happen in this scenarios. There will also be some sound that will come from the real. In fact the instalation will not be totaly disconnected from the reality and all the soudn that will happend arround will be earth be the spectator. Furthermore the will be some kind of "parasitic sounds" that would uestion the nature of these onces thank to their ambiguity. Are they from the virtual or the real? That woul also question the place of the doubt, our critical sens and our perception of the reality.

To create this questionnement the axe of the cilinder will be the key. The place where it's possible to show this virtual place. The place where the doubt is challenged. The place where, what we call knowledges, and certainty are challenged. The - DUBITAXIS- .

The idea

The pricipe

The idea is to create a cylindrical white space where the movie will be displayed. On the top and in the axe of this one there will be a small projector that will be linked to a servo-motor. The projector is the eyes of the spectator in this virtual world. However the eyes are nothing if they are not connected to the brain. Taht why the control of this projector will be donne by the helmet brain. In this helmet-brain there is an sensor that calculate the orietation of the spectaor. These data are transmited to and arduino that controle the orientation of the servo. These data are also send to and 3D realtime softwear which controle the 360° orientation orientation of a camera. This camera is like a representation of the eyes of the spectator in the virtual world and turn int he same direction as the spectator. These interractions will be done like a game engine.

For the sound, the design wil be donne inside this 3D real time softwear wich is BLENDER (https://www.blender.org/). Like that each sound will always have its own specifical place in 360° independent of the orientation of the spectator orientation.

The instalation

The instalation visual concept

In a first time I wanted to do a cylindrical instalation using a big mettalic structure with a multifunctional box on the top wich would contain all my electronical devices, my servo and the projector. I thaught using a kind of white fabric to project.


But I'm currently working on an other idea that would be cheaper and mor beautifull in the same time: If I find the good room in my university to plug my multifunctionnal box, it wouldn't do all the complex and expensive metalic structure. I would let it hang from the ceiling. I would just have to creat a lighter strucure with some multicouche for the circle and some bars to keep it rigide and linked to the ceiling.


The objects

The reducer

The servo I use for my project hasn't a angle range large enought. In fact it is a 180° and I want a 360° one. So I would use a mechanical-reducer of 1/2. For that I hade used the lasercutter to cut a gears in order to have 1/2 rate. To design it I used the website: http://geargenerator.com/ . I also made a case to contain theme with the halp of the website: http://www.makercase.com/ .

That was the final result of my reducer.


The brain shaped headphone extension

I have designed an extension for my stereo headphone in order to become this "Helmet-brain". I designed it for two reasons: the first is to make sure that people put the stereo headphone in the good dirrection and the other is to have a place where the electronics components can be stoked. In fact my project must be immersive. On the one hand the spectator will be inside a cylindrical space where the movie is projected but on an other hand, the sound itself must be listened in 360° thank to this stero headphone. To be consistent with the film the sound comming through the right stereo speaker must be eard by the right ear and not the inverse that would break all the immersion! That's the role of this extension wich must oblige the spectator to put the headphone in the good way and avoid the wrong one. I use a SUPERLUX HD 681B headphone and the design must fit with it. For that I used the two metal hoops on the top of the headphone to fix the brain extension. I used to take into account the diameter and the flexibility of theme to exploit their mecanical properties as well as possible without gluing or breaking it. Finaly I made this design.



Plug and code

The tests

A 360° movie

The final result


images

Time-of-printing.jpg Clip-adjustment-headphone-extention.jpg Couvercle-final-1.jpg Couvercle-final-2.jpg Couvercle-final-3.jpg Couvercle-prineted.jpg Couvercle-weight.jpg Headphone-extension-weight.jpg Hedphone-extension-printed-finished.jpg Impresion-couvercle.jpg Impression-couvercle-2.jpg Impression-couvercle-face.jpg Impression-couvercle-face2.jpg Lasercutted-stoper.jpg Position-couvercle-makerbox.jpg Preview-couvercle.PNG Printing-headphone-extension1.jpg Schemat-wireless-proposition.jpg Shemat-wires-too-long.jpg Test-orientation-clips-photo.jpg Tests-orientation-clips.PNG