Business Patterns: Difference between revisions

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Since Fab7 there is talk (and questions) about the 7 "business models" we have identified -- I'd rather call them business design patterns, since they revole around some basic thoughts how a FabLab could generate enough income to sustain itself.  The 7 patterns are:
Since Fab7 there is talk (and questions) about the 7 "business models" we have identified -- I'd rather call them business design patterns, since they revole around some basic thoughts how a FabLab could generate enough income to sustain itself.  The 7 patterns are:  


#grant-based
#grant-based  
#embedded in institutions
#embedded in institutions  
#operating as a prototype shop
#operating as a prototype shop  
#access fees
#access fees  
#educational activities<br>
#educational activities<br>  
#techno tourism
#techno tourism  
#gurus for hire (managers of existing labs offer their insights for money to new labs)
#gurus for hire (managers of existing labs offer their insights for money to new labs)


Labs typically use a mix of these models.
Labs typically use a mix of these models.  


== grant-based ==
== grant-based ==


Main income stream: public (or private) funding
Main income stream: public (or private) funding  


Main service provided: solving some problem the funding body has allocated money for
Main service provided: solving some problem the funding body has allocated money for  


== embedded in institutions ==
Main advantage: running costs covered typically for several years


Main income stream: none, but running costs are covered by parent institution
Main disadvantage: dependent on goals of funding body which are outside the control of the lab


Main service provided: adding to the (core?) activities of parent institution (e.g. education, providing a workshop, enabling certain activities)
== embedded in institutions  ==


== operating as a prototype shop ==
Main income stream: none, but running costs are covered by parent institution


Main income stream: work for hire
Main service provided: adding to the (core?) activities of parent institution (e.g. education, providing a workshop, enabling certain activities)


Main service provided: building prototypes according to specification, ideally together with the customer
Main advantage: if part of core business of parent institution a view to long-term sustainability


== access fees ==
Main disadvantage: institutions and open access are often hard to combine


Main income stream: hourly, monthly or yearly access fees ("gym model")
== operating as a prototype shop  ==


Main service provided: access to workshop
Main income stream: work for hire


== educational activities ==
Main service provided: building prototypes according to specification, ideally together with the customer


Main income stream: course and workshop fees
Main advantage: FabLab can play in the innovation field


Main service provided: (ideally: officially approved/accredited) educational activities, lead by FabLab instructors
Main disadvantage: helping "inventors" can absorb large portions of lab's staffing time


== techno tourism ==
== access fees  ==


Main income stream: event or activity based fees
Main income stream: hourly, monthly or yearly access fees ("gym model")


Main service provided: leasurely encounters with digital manufacturing technology
Main service provided: access to workshop


== gurus for hire ==
Main advantage: stable income stream


Main income stream: consultancy or support fees
Main disadvantage: possible conflict with open access principle


Main service provided: access to knowledge, access to "official" cirquit of labs
== educational activities  ==
 
Main income stream: course and workshop fees
 
Main service provided: (ideally: officially approved/accredited) educational activities, lead by FabLab instructors
 
Main advantage: stable income stream
 
Main disadvantage: relatively high barriers for entry into the market (accreditation), dependent on money avaliable for external activities in the education system
 
== techno tourism  ==
 
Main income stream: event or activity based fees
 
Main service provided: leasurely encounters with digital manufacturing technology
 
Main advantage: relatively stable income stream
 
Main disadvantage: dependent on tourism economy
 
== gurus for hire  ==
 
Main income stream: consultancy or support fees
 
Main service provided: access to knowledge, access to "official" cirquit of labs  
 
Main advantage: relatively stable income stream as long as number of labs keeps growing
 
Main disadvantage: even with rapid growth there is only room for a small number of "gurus for hire" labs, potential accusation of creating a ponzi scheme&nbsp;
 
Main disadvantage:&nbsp;


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Revision as of 20:15, 1 January 2012

Since Fab7 there is talk (and questions) about the 7 "business models" we have identified -- I'd rather call them business design patterns, since they revole around some basic thoughts how a FabLab could generate enough income to sustain itself.  The 7 patterns are:

  1. grant-based
  2. embedded in institutions
  3. operating as a prototype shop
  4. access fees
  5. educational activities
  6. techno tourism
  7. gurus for hire (managers of existing labs offer their insights for money to new labs)

Labs typically use a mix of these models.

grant-based

Main income stream: public (or private) funding

Main service provided: solving some problem the funding body has allocated money for

Main advantage: running costs covered typically for several years

Main disadvantage: dependent on goals of funding body which are outside the control of the lab

embedded in institutions

Main income stream: none, but running costs are covered by parent institution

Main service provided: adding to the (core?) activities of parent institution (e.g. education, providing a workshop, enabling certain activities)

Main advantage: if part of core business of parent institution a view to long-term sustainability

Main disadvantage: institutions and open access are often hard to combine

operating as a prototype shop

Main income stream: work for hire

Main service provided: building prototypes according to specification, ideally together with the customer

Main advantage: FabLab can play in the innovation field

Main disadvantage: helping "inventors" can absorb large portions of lab's staffing time

access fees

Main income stream: hourly, monthly or yearly access fees ("gym model")

Main service provided: access to workshop

Main advantage: stable income stream

Main disadvantage: possible conflict with open access principle

educational activities

Main income stream: course and workshop fees

Main service provided: (ideally: officially approved/accredited) educational activities, lead by FabLab instructors

Main advantage: stable income stream

Main disadvantage: relatively high barriers for entry into the market (accreditation), dependent on money avaliable for external activities in the education system

techno tourism

Main income stream: event or activity based fees

Main service provided: leasurely encounters with digital manufacturing technology

Main advantage: relatively stable income stream

Main disadvantage: dependent on tourism economy

gurus for hire

Main income stream: consultancy or support fees

Main service provided: access to knowledge, access to "official" cirquit of labs

Main advantage: relatively stable income stream as long as number of labs keeps growing

Main disadvantage: even with rapid growth there is only room for a small number of "gurus for hire" labs, potential accusation of creating a ponzi scheme 

Main disadvantage: